A New Combined Path
UberPath

 

UberPath General Overview
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In general terms, what was done to build the UberPath?

Avatars, Seqs, and related Textures
Avatars are still mostly from the MegaPath set, though some adjustments were done here for reasons explained further down. The avatars.dat file was altered to reflect the file name changes, the additional avatars, additional implicit sequences, and the use of Grouping headers. The Traditional AW avatars were left as is with only the additional sequences added where appropriate.

Avatars originally from the Homepages were renamed to conform in part to a naming convention used in the MegaPath, using the form of avX_YY_filename, where X is the gender (F, M or N) and YY is the 2-letter code (explained further down in models) for the HomePage theme from which that avatar comes. Textures for avatars were left as is, so the only changes with avatar files were the file names. Sequences were left as a collective pool and not prefixed. The avatars.dat was then reorganized a bit to include group headers and to put the non-modern avatars in a more 'historical' order after the modern ones. The groups are as follows: Tourist Avatars (no group header), Traditional Avatars (those from the AW set), Modern Avatars (from Contemporary and Gallery themes), Business Avatars, Classroom Avatars (those not part of Business theme), Extra Avatars (3 that were special on MegaPath), Nature Avatars (including the distinct Winter style avatars), Atlantis Avatars, Egypt Avatars, Roman Avatars, Fantasy Avatars, Toon Avatars (the colored ones, not the grey style monochrome ones though they are included as files), Western Avatars, Sci-Fi Avatars, and finally Droid Avatars (the 10 robot/droid avatars from the Sci-Fi theme). Note that Atlantis, Toon and Droid avatars do not have the extra sequences refered to earlier, and many of the Droid sequences do not appear to work at this time.The droid sequences may be looked into at a later time.

Lastly, all the Avatars files are included in the models folder in a subfolder called AV. This allows for a much shorter and simpler method of using the avatars as models, short of including them in the models directly. Therefore, instead of '../avatars/cedric.rwx' the object would be 'av/cedric.rwx'.

Models and related Textures
Models and their associated textures fall into 3 categories: MegaPath models, AW models, and Homepage models. Those models in the AW and the special prefixed HomePage sets supercede the MegaPath models (and textures) of the same names, thereby restoring and repairing lost and messed up objects.

The MegaPath is of course the base starting point for the models and model textures. The only textures attended to initially were those zipped masks that were bad or passworded. Those were replaced where possible or removed where not. The massive number of passworded models were removed with a few actually replaced with non-passworded ones. Bad models where the zip file was corrupted or the textures could not be replaced were removed. Lastly all prefixed HomePage models (in the form xx-modelname) were removed to be replaced later in the process.

Next the AW download set models and textures were copied over the MegaPath models and textures to restore the original Alpha World models that were lost in the MegaPath. Most additional models and textures that have been added to the AW object path were also added, including the prims, coronapac, particlepac and a number of others. Some AW path additions may be added at a later time.

HomePage sets that replace the original MegaPath prefixed models are far more extensive in preparation. A quick note, the Educational Gallery and the DirtCity themes are not included, as the Educational Gallery duplicates the Gallery theme and DirtCity is entirely passworded. First all the models and textures files were renamed with a 2-letter prefix. The form of xx-modelname and xx_texturename was used across all HomePage themes and styles included. Once the files were all renamed, all of the models were edited using a special program to rename the textures and masks internally to match the now prefixed texture files. Next certain very common models and related textures were separated to their own special prefix group and removed from the others. All the holiday models and textures were moved to their own prefix group as well. The common and holiday group items are given in the details pages. A number of invisible objects in several of the theme-styles were removed as unneeded outside the old HomePage creator system. Within each theme, models common to all styles within that theme were removed from the alternate styles. In some styles, some models were kept for build set completeness. Unneeded textures were removed from the alternate styles as well, though main styles were kept complete. The theme Toon Grey is fully complete including the HomePage Common objects, as it is a totally colorless (monochrome) style and all textures are in shades of grey.

HomePage models, textures, and sounds all begin with a 2-letter prefix, and the avatars second prefix part uses the same 2-letter designation. The HomePage 2-letter codes are given in the details pages. There are some non-prefixed HomePage models that are present that may yet need to be fixed. They may eventually be replaced with the prefixed versions because of badly mismatched textures. These will be identified and corrected along the way.

Additionally, there are a number of models that have a suffix of _k added on the file name. These models are modifications created by me (Karten) to fill perceived needs in some sets. Most of the models are AW roads, ct-roads, and sf- and sg- building sections, with a few others for other HomePage sets.

Sounds
The MegaPath sounds were the base and all were included. A handful of bad zip files were replaced. HomePage sounds were added with their filenames prefixed with the 2-letter code mentioned above under models. The prefixing avoids any overwrites and identifies the source as well. Note that no attempt was made to remove duplicate sounds between the themes at this time. Since the entire AW sounds were already part of the Megapath, none were needed from the AW set..

General Notes
Throughout the entire process, bad zip files were replaced or removed, invisible objects were (mostly) removed, and those models still missing textures that could not be replaced were also removed. Except for certain key objects, all invisible objects that could be identified were removed. A few problem models or textures may still exist, but most have been taken care of one way or another. Note also that with this set, no major attempt was made to remove duplicate textures in multiple theme sets, for example wood5.jpg is in several homepage sets as well as the AW set.

Additions Notes
Additional object path sets will be added from time to time using the prefix system already described for the HomePage sets.

-Mars
The first addition is the Mars Download object path set.
Avatars follow the Homepage prefix naming with _ma_, models have ma- prefix, sounds and textures have ma_ prefix. As with others, incomplete or unusable models and avatars have been or will be removed and those with internal errors will be fixed as they are found.

-Mars Additions
Certain additions to the Mars object path have now been included in the UberPath. Those avatars and models that are not already present in some other form have been selected.

-COFMeta
Avatars, Objects and sounds from the COFMeta object path are now included.
Avatars have the av(x)_me_ prefixing, models are me- prefixed, and sounds and textures are prefixed with me_.

-COFYellow
As with the COFMeta, avatars, models and sounds are now included.
the av prefixing has the av(x)_ye_ prefixing, models are ye- prefixed and sounds and textures have ye_ as prefix.

-COFYellow Additions
Certain additions to the Yellow object path are now included in the UberPath as well. As with the Mars additions, mostly those models not already present in other forms are included.
Many of the additions to Yellow are collections from Freebie, Allusion-Fr or other free sites, and will be added under the makers own prefix at some point, rather than under the Yellow prefix.

-Murasaki Terrains
The Murasaki Terrains have been added with permission from Susan E3d/Lady Murasaki.
These sets have been expanded to include patterns not present originally, and renumbered across all the sets.
In addition, paths have been created by Karten to match the path textures in all sets, for those times that the path simply cannot follow the terrain grid.

-Karten Road Terrains
Karten has created road terrains that match the AW/contemporary Road objects, with a number of patterns not available in the road objects. These can be used as the actual roads, or underneath the roads for long distance terrain view.

-Nomad1 Terrain and Tunnel Builder Sets
The famous Nomad Terrain Builder models have now been included in the UberPath, and some adjustments and very minor fixes have been or may be done yet.
The Tunnel Builder models have also been added as well.
The fountains, though still on the OP, are now with the Ananas collection with ana- prefix.

-Count Dracula Vehicles
Many vehicles from the Count Dracula collection have been added.
They have all been modified for direction and grounding before inclusion.
NOTE: Thought this initial set is still on the Uberpath it is no longer displayed in world, but has been replaced by the larger Count Dracula Vehicle collection with slightly different prefix, as part of the Uberpath Freebie Collections referenced below.

-Pelican Railways
A limited selection of models from Pelican Railways sets have been donated for the UberPath, courtesy of Pelican3d Graphics.
Is now considered part of the Uberpath Freebie Collections referenced below.

-Ananas Free Collection
The collection of objects that Ananas had on the original Freebie world in AW is now included on the Uberpath
Is now considered part of the Uberpath Freebie Collections referenced below.

-Freebie Collections
Various collections from several Freebie sources
are now prefixed and are included on the Uberpath.
These collections are grouped and prefixed by maker/contributor (where known) and primarily come from Freebie world (past and present), Allusions_FR, and Alterlinks,
though other sources have been included as well.
Thanks to ALL those who have contributed to any and all Freebie sources.

Questions or comments direct to Karten in the Active Worlds Multiverse.

 
 
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